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This Guide is currently outdated. We will bring it back soon, fully updated to the new meta.

Card Crafting Guide (Standard)

Which cards should you craft next? This section helps you prioritize your dust spendings. It's aimed at beginners and advanced palyers. [Up-to-date with Update 6.1.3 (Yogg Nerf)]

These cards are part of the Classic set, have a unique effect and are integral or strong parts of many decks. They are not meta- or deck-defining by themselves, but are such staples that they're must-haves. The Evergreen Tier is meant to be meta-independent.

  • Sylvanas Windrunner
    Sylvanas Windrunner

    Sylvanas is one of the strongest cards in the game - a staple in control and deathrattle/N'Zoth decks and a good C'Thun counter.

  • Ragnaros the Firelord
    Ragnaros the Firelord

    Ragnaros is a powerful threat with immediate board impact. He's so versatile, that he can act as an alternate win condition in any control or midrange deck.

  • Ysera

    She currently does not see as much play as she used to, but if you're on a budget and you're looking for a single card win condition, she's your gal.

These cards are integral or defining parts of multiple strong decks and have a strong influence on the current meta.

  • N'Zoth, the Corruptor
    N'Zoth, the Corruptor

    N'Zoth features prominently in various decks built around him. Beyond that, many niche control decks use him in conjunction with a few strong Deathrattle minions.

  • C'Thun

    C'Thun Warrior and C'Thun Druid are powerhouse decks in the current meta. Beyond that C'Thun helps beginners create medium to strong decks.

  • Twin Emperor Vek'lor
    Twin Emperor Vek'lor

    Makes C'Thun decks viable. Very strong combo play with Brann on turn 10. If you're serious about playing a C'Thun deck, you bring the twins.

Cards in this tier are mostly class cards and are essential to specific strong ladder decks. The neutrals are used only in one or two decks each.

  • Justicar Trueheart
    Justicar Trueheart

    Control Warrior/Control Priest - Very strong control card. Consider her a win condition if drawn early enough when playing Control Warrior.

  • Malygos

    Malygos has come back into fashion. With the nerf of Yogg, Malygos Druid positions itself as a strong contender for the top Druid deck.

  • Alexstrasza

    Freeze Mage - Alex is a must-craft for Freeze Mage, but she can also be used in other control lists such as Warrior or Reno Warlock.

  • Tirion Fordring
    Tirion Fordring

    Contender for strongest minion in the game. Fits in almost any Paladin deck. Core to the common and strong N'Zoth Paladin deck.

  • Grommash Hellscream
    Grommash Hellscream

    Iconic Warrior legendary that adds tremendous value to any Warrior deck. He doubles as a control tool and a finisher.

  • Ragnaros, Lightlord
    Ragnaros, Lightlord

    Very strong Paladin Minion. Crucial component of Control Paladin.

  • Edwin VanCleef
    Edwin VanCleef

    Miracle Rogue - VanCleef poses a strong threat if utilised well in Miracle Rogue. It's not the main win condition, however.

  • Malkorok

    One of the strongest cards in terms of mana value. A must-craft for Tempo Warrior for the tempos swing it brings.

  • Fandral Staghelm
    Fandral Staghelm

    Fandral is so strong, he is an auto-include in all Druid decks. He is for Druid decks what Veklor is for C'Thun decks.

Cards in this tier are not worse than cards in Tier 2, most of them are actually more versatile. They're just not as crucial to specific decks, as in they're not win conditions and the decks can be played successfully without them.

  • Leeroy Jenkins
    Leeroy Jenkins

    Strong finisher in various aggro and control decks. Would be Evergreen Tier if not replaceable by Reckless Rocketeer if you're on a budget. It's a must craft, if you plan to maximize your aggro deck.

  • Bloodmage Thalnos
    Bloodmage Thalnos

    Miracle Rogue/Freeze Mage - Thalnos is a powerhouse in both lists - some might say indispensable to both.

  • Cairne Bloodhoof
    Cairne Bloodhoof

    Cairne provides great value and is very sticky. He's an auto-include in N'Zoth decks and just a very strong card in general.

  • Yogg-Saron, Hope's End
    Yogg-Saron, Hope's End

    Not as meta defining as it once was, Yogg is still a solid addition in spell heavy decks.

  • Harrison Jones
    Harrison Jones

    In a weapon-heavy meta Mr Jones is one of the strongest tech cards in the game. The combination of tempo gain and card draw can swing a game.

  • Baron Geddon
    Baron Geddon

    Strong against zoo decks. Often included in control decks when the meta is aggro-heavy.

  • Chillmaw

    Dragon/N'Zoth decks - Chillmaw works well as an aggro stopper in dragon decks, but can be used purposefullly without his synergy in N'Zoth decks.

Cards in this tier represent a very strong enhancement to the deck in question, but are not must-crafts. Mostly class cards or cards that are only used in very specific decks.

  • Cenarius

    Token Druid - Cenarius currently only sees play in Token Druid. It's a very strong addition to the deck but not an absolute requirement, because it is only one of 5 buff cards the deck uses. You can play the deck without him, but we strongly recommend adding Cenarius if you are playing to reach Legend.

  • Xaril, Poisoned Mind
    Xaril, Poisoned Mind

    Sees some play in all variants of Rogue, but is not a universal auto-include. Particularly strong in N'Zoth Rogue.

  • Lord Jaraxxus
    Lord Jaraxxus

    Reno Warlock - It's a strong addition to the list because it acts as both an alternate source of healing and an alternate win condition. But not a must-craft if you want to try the deck.

  • Al'Akir the Windlord
    Al'Akir the Windlord

    Used in some variants of Midrange Shaman as an alternative win condition. His drawback is the low stat line for the high mana cost.

  • Varian Wrynn
    Varian Wrynn

    Strong addition in Tempo Warrior, but there have been successful variants without him.

  • Hallazeal the Ascended
    Hallazeal the Ascended

    Crucial component in the niche control Shaman. Would be rated higher if the deck were more popular.

  • Gormok the Impaler
    Gormok the Impaler

    It's a neutral, but currently only used in Zoolock, where it is a strong addition. Many decks play Sea Giant or Doomguard instead. This card has a significant spot in the current meta, but it's rated fairly low, because it can be replaced without hurting the deck and it is part of the TGT set which is the next to rotate out of Standard.

  • Onyxia

    Used in some variants of Token Druid, but many variants don't play her.

  • Eadric the Pure
    Eadric the Pure

    Played in some Control Paladin lists.

  • Nexus-Champion Saraad
    Nexus-Champion Saraad

    Can be played in Tempo Mage. Unfortunately the current meta is too fast for most Inspire minions, and Cabalist's Tome is a lot faster.

  • Archmage Antonidas
    Archmage Antonidas

    Used to be the primary win condition in Tempo Mage, but it's too slow for the current meta. Still used in Reno Mage.

Not all these cards are pure gimmick cards. Some of them are very strong in the Arena or work incredibly well in special niche decks like mill decks or very specific decks like Astral Druid.

Classic Set

  • Deathwing

    Strong synergy with his older self, and Varian. It sees some play in the current meta, but is not a staple in any decks. It used to be a bit of a gimmick card in the past, but he's infinitely cool.

  • Prophet Velen
    Prophet Velen

    Primary win condition in Spell OTK Priest, but the deck hardly sees any play in the current meta.

  • King Krush
    King Krush

    Krush can be added to Midrange Hunter, but is not a must-craft.

  • The Black Knight
    The Black Knight

    Provides incredible value if you can utilise him properly, sub-par if you can't. May see play if ever a slower, more taunt-heavy meta develops.

  • Hogger

    No need to craft him, but if you do find him, he can be useful in a beginner's deck. Can theoretically be used in a taunt deck.

  • Captain Greenskin
    Captain Greenskin

    Can theoretically be used in Pirate Warrior, but usually does not make the cut.

  • Illidan Stormrage
    Illidan Stormrage

    Theoretically viable in token decks, but does not currently see play because it's hard to combo him due to the high cost.

  • King Mukla
    King Mukla

    Has seen play in mill decks in the past. May see a comeback if mill decks rise in popularity.

  • Gruul

    Strong bomb, but his effect is too slow. Essentially just a big minion without a Battlecry.

  • Nozdormu

    Some players used him to exploit latency issues to win games. Beyond that he does not currently see play.

  • The Beast
    The Beast

    The strong drawback paired with the lowish health of 7 results in a mediocre card in terms of value.

  • Lorewalker Cho
    Lorewalker Cho

    Cho is a fun card that can be used in some Tavern Brawls or wacky decks.

  • Nat Pagle
    Nat Pagle

    Much stronger before he was nerfed. Now a pretty bad card.

  • Tinkmaster Overspark
    Tinkmaster Overspark

    His effect is theoretically usable as a Hex/Polymorpfh substitute, but due to the randomness of his effect too situational to be of significant use. His effect used to be powerful before the nerf, when you could target which minion to transform.

  • Millhouse Manastorm
    Millhouse Manastorm

    Try playing him in a matchup against Tempo Mage, you'll have the time of your life.

Whispers of the Old Gods

  • Deathwing, Dragonlord
    Deathwing, Dragonlord

    Strong in dragon decks, but too slow for the current aggressive meta. Will rise in strength if the meta slows down and dragon decks play a more prominent role.

  • Y'Shaarj, Rage Unbound
    Y'Shaarj, Rage Unbound

    Incredibly strong in Astral Druid - but that deck itself is a gimmick deck.

  • Princess Huhuran
    Princess Huhuran

    Technically viable, but does not see much play.

  • Soggoth the Slitherer
    Soggoth the Slitherer

    Strongest taunt in the game. Unfortunately it is too slow for the current meta, as it is too expensive to be an efficient aggro stopper.

  • Cho'gall

    Hasn't been made use of yet.

  • Mukla, Tyrant of the Vale
    Mukla, Tyrant of the Vale

    Mukla's angrier self just comes with too much tempo loss.

  • Nat, the Darkfisher
    Nat, the Darkfisher

    Strong card in mill decks.

  • Anomalus

    No deck builder has been able to make proper use of him yet. Will you be the first?

  • Herald Volazj
    Herald Volazj

    Interesting card, but currently does not see play on the ladder.

  • Hogger, Doom of Elwynn
    Hogger, Doom of Elwynn

    Hogger's evil self.

  • Shifter Zerus
    Shifter Zerus

    Veeery RNG-heavy.

  • The Boogeymonster
    The Boogeymonster

    Heralded as the worst legendary in the Old Gods expansion.

The Grand Tournament

  • Dreadscale

    Sees play in some Hunter decks to combat zoo.

  • The Mistcaller
    The Mistcaller

    Helps all Shaman decks, but is not a must-craft.

  • Confessor Paletress
    Confessor Paletress

    Strong card, but not currently being in used.

  • Rhonin

    Can be used in Reno Mage.

  • Anub'arak

    Theoretically a strong card, but too expensive for the fast paced rogue class.

  • Aviana

    Too slow for the current meta.

  • Fjola Lightbane
    Fjola Lightbane

    Can be useful for Paladin or Priest.

  • Eydis Darkbane
    Eydis Darkbane

    Can be useful for Paladin or Priest.

  • Acidmaw

    Currently at gimmick status.

  • Wilfred Fizzlebang
    Wilfred Fizzlebang

    Theoretically viable in Reno Lock, but usually loses his spot to better cards.

  • Icehowl

    A good card in Arena, but has not seen play in constructed.

  • Bolf Ramshield
    Bolf Ramshield

    Can break the day for aggro decks, but does not see play currently.

  • The Skeleton Knight
    The Skeleton Knight

    Too squishy for a fixed spot in the current meta.

  • Skycap'n Kragg
    Skycap'n Kragg

    Try him out in a pirate deck if you have him. No need to craft.

This list shows the most important epics and gives a brief overview of their relevance. Consider the remaining ones to be mainly gimmicks.

  • Doomsayer

    Currently a strong contender for most important epic in Hearthstone as it is a vital part of nearly every control deck.

  • Big Game Hunter
    Big Game Hunter

    Although BGH is not as strong as it was before the nerf, it is still a versatile removal card and is used in some control lists.

  • Faceless Manipulator
    Faceless Manipulator

    An integral part of many combo finishers, especially involving Leeroy or Raging Worgen.

  • Sea Giant
    Sea Giant

    A good additional win condition for zoo decks.

  • Twilight Guardian
    Twilight Guardian

    A good addition to any dragon deck. Can be replaced by Sen'Jin Shieldmasta

  • Murloc Warleader
    Murloc Warleader

    An integral part of any murloc deck.

  • Mountain Giant
    Mountain Giant

    Very strong in Renolock or Handlock.

  • Crazed Worshipper
    Crazed Worshipper

    A solid addition to any C'Thun deck if you are playing a control variant. Can easily be replaced by Sen'jin Shieldmasta, which is the better choice in more aggressive decks due to the lower mana cost.

  • Ancient of War
    Ancient of War

    Very strong Druid card, especially in Ramp and C'Thun Druid.

  • Wisps of the Old Gods
    Wisps of the Old Gods

    An integral part of Token Druid.

  • Call of the Wild
    Call of the Wild

    Even with the increased cost to 9 mana still a very strong card.

  • Lock and Load
    Lock and Load

    An integral part of Yogg Hunter.

  • Ice Block
    Ice Block

    One of the essential cards that make Freeze Mage.

  • Pyroblast

    Another integral element of Freeze Mage, although some lists do without.

  • Cabalist's Tome
    Cabalist's Tome

    Crucial element of the Tempo, Reno and Yogg Mage variants.

  • Forbidden Flame
    Forbidden Flame

    Very strong addition to Tempo, Reno and Yogg Mage variants.

  • Forbidden Healing
    Forbidden Healing

    An integral part of Control Paladin.

  • Mysterious Challenger
    Mysterious Challenger

    Key component of Secrets Paladin. Although the deck is not nearly as strong as it used to be, the card is still strong.

  • Cabal Shadow Priest
    Cabal Shadow Priest

    Very strong Priest minion, which is used in virtually all Priest decks.

  • Embrace the Shadow
    Embrace the Shadow

    A strong alternative to Auchenai Soulpriest that enables strong damage combos in conjunction with Velen.

  • Forbidden Shaping
    Forbidden Shaping

    A very powerful Priest card, that doubles as a curve helper vs. aggro decks and as an additional win conditions vs. control decks.

  • Preparation

    The tempo this card brings is essential to virtually every Rogue deck.

  • Blade of C'Thun
    Blade of C'Thun

    A vital part of any Rogue C'Thun deck.

  • Shadowcaster

    Incredibly fun card that can be very powerful if comboed with Brann, Earthen Ring Farseer and others.

  • Doomhammer

    Doomhammer's iconic weapon provides great board control for all variants of Shaman and functions as a strong win condition in combination with Rockbiter Weapon.

  • Earth Elemental
    Earth Elemental

    This big taunt has seen a recent revival in Control Shaman. Very powerful in combination with Ancestral Spirit.

  • Elemental Destruction
    Elemental Destruction

    A powerful board clear that provides great healing in combination with Hallazeal.

  • Twisting Nether
    Twisting Nether

    Powerful board clear that is an essential card in Reno Warlock decks.

  • Shield Slam
    Shield Slam

    One of the staple cards of Control Warrior.

  • Brawl

    Essential board clear for Control Warriors. They used to run one, now they usually run two due to many N'Zoths chilling on the ladder.

  • Gorehowl

    A great control weapon. Most Control Warrior decks include one Gorehowl.


This guide considers only craftable (non-adventure) cards currently part of the Standard format. We strongly recommend buying all adventures as the value you get is very good (espcecially if you buy with real money).

Classic cards are usually rated highest. The latest expansion's cards are usually rated higher than the previous expansion's cards, as those cards will stay in Standard longer and thus provide more value for your crafting cost.